Pedagogy of gamification

DOI: 10.15293/1812-9463.2103.03

УДК 37.015.3+159

Dakhin Alexander Nikolayevich

Doctor of Pedagogical Sciences, Professor, Department of Geometry and IOM, Novosibirsk State Pedagogical University, Novosibirsk.
ORCID ID: https://orcid.org/0000-0001-6229-3169 E-mail: dakhin@mail.ru

Pedagogy of gamification

The article deals with the issues of didactic support of students ‘ play activities that contribute to improving the effectiveness of education. Gamification is exactly the tool that ensures the motivated involvement of students in the cognitive sphere, and social, physical and communicative activity is the applied result of the introduction of this tool into the structure of both general and pedagogical education. The purpose of this article is to present the methodological grounds for the use of the game both in the organization of children’s recreation and in the didactic provision of pedagogical education that can apply gamification for pedagogical purposes. The issues raised are especially relevant in the conditions of excessive fascination of teenagers with all kinds of computer games, which causes concern for their “digital dementia”, since it is accompanied by the adoption of already programmed scenarios. Digital autism also causes alertness, which leads to physical inactivity and other somatic problems. Practice insistently requires researchers to put the modern socio-cultural phenomenon, which is gamification, at the service of modern education with an appropriate pedagogical justification.

Keywords: gamification, modernization of education, pedagogical project, cognitive experience, educational competence.

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