DOI: 10.15293/1812-9463.2103.09
УДК 37.0+373.1
Kovshova Yuliya Nikolayevna
Candidate of Pedagogical Sciences, Associate Professor, Department of Geometry and Methodology of Teaching Mathematics, Novosibirsk state pedagogical University, Novosibirsk. ORCID ID: https://orcid.org/0000-0003-4072-1948
E-mail: santulan@yandex.ru
Yarovaya Yevgeniya Anatolyevna
Candidate of Pedagogical Sciences, Associate Professor, Head of the Department of Geometry and Methodology of Teaching Mathematics, Novosibirsk state pedagogical University, Novosibirsk. ORCID ID: https://orcid.org/0000-0002-8178-2117
E-mail: jnar1@yandex.ru
FROM DIDACTIC GAME TO EDUCATIONAL GAMIFICATION
The purpose of the article is to trace the continuity and establish the relationship of the use of traditional didactic games with modern trends in gamification in education and to build the author’s methodological system of gamification of the educational process.
The article considers the problem of gamification in education, substantiates the relevance of research in this direction and formulates a contradiction that leads to the problem of finding optimal approaches to the introduction of gamification in the educational process of schools and universities. The results of a survey of teachers of various subject areas are presented in order to identify an understanding of the relationship between the concepts of “didactic game” and “gamification” and their place in their own professional activities. Based on the analysis of the essence of the concepts “didactic game” and “gamification”, the author’s approach to the construction of the methodological system” Educational gamification” is proposed and the key provisions are formulated.
According to the results of the study, conclusions are formulated and prospects are outlined in the development of individual components of the author’s methodological system, its approbation in the real educational process and analysis of the results obtained.
Keywords: gamification, didactic game, educational game, education, training, didactic principles, educational activity, interactivity.
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